Volume 4, Issue 12 (December 2017, Part 2), Pages: 158-161
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Technical Note
Title: Development of 3D cartoon by using B-spline and sweep surface method
Author(s): Nursyazni Mohamad Sukri 1, *, Noor Khairiah Razali 2, Nur Idalisa Norddin 3, Siti Musliha Nor Al Din 2, Wan Azrina Wan Azaman 4, Zairi Ismael Rizman 5
Affiliation(s):
1Faculty of Science Computer and Mathematics, Universiti Teknologi MARA, Terengganu Branch, Bukit Besi Campus, 23200 Dungun, Terengganu, Malaysia
2Faculty of Science Computer and Mathematics, Universiti Teknologi MARA, Terengganu Branch, Dungun Campus, 23000 Dungun, Terengganu, Malaysia
3Faculty of Science Computer and Mathematics, Universiti Teknologi MARA, Terengganu Branch, Kuala Terengganu Campus, 21080 Kuala Terengganu, Terengganu, Malaysia
4Academic Language Studies, Universiti Teknologi MARA, Terengganu Branch, Bukit Besi Campus, 23200 Dungun, Terengganu, Malaysia
5Faculty of Electrical Engineering, Universiti Teknologi MARA, Terengganu Branch, Dungun Campus, 23000 Dungun, Terengganu, Malaysia
https://doi.org/10.21833/ijaas.2017.012.027
Full Text - PDF XML
Abstract:
B-splines are one of important tools for Computer-Aided Geometric Design (CAGD). CAGD is a new field that initially developed to bring the advantages of computers to industries such as automotive, aerospace and shipbuilding. CAGD is based on the creation of curves and surfaces and is accurately described as curve and surface modelling. This paper will study about uniform quadratic and cubic B-spline curves. Two dimensional curves are formed yang using same value of knot and control points for uniform quadratic and cubic B-spline curves. Furthermore, three-dimensional cartoons are formed by transform two dimensional cartoons by using sweep surface method such as revolution and translation techniques. Result shows quadratic B-spline cartoons are the best curve after comparing between quadratic and cubic B-Spline cartoons. This research will give an alternative to designer in order to form three dimensional cartoons or get the curve needed. Besides that, it also gives an idea and knowledge to reader on how to design three dimensional cartoons and obtain the best curve. All processes will be done by using Mathematica software.
© 2017 The Authors. Published by IASE.
This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
Keywords: Extended cubic B-spline, B-spline, Sweep surface, Revolution
Article History: Received 15 December 2016, Received in revised form 12 September 2017, Accepted 5 October 2017
Digital Object Identifier:
https://doi.org/10.21833/ijaas.2017.012.027
Citation:
Sukri NM, Razali NK, Norddin NI, Al Din SMN, Azaman WAW, and Rizman ZI (2017). Development of 3D cartoon by using B-spline and sweep surface method. International Journal of Advanced and Applied Sciences, 4(12): 158-161
Permanent Link:
http://www.science-gate.com/IJAAS/V4I12(2)/Sukri.html
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